Antichamber | |
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Developer | Alexander Bruce |
Release Year | 2013 |
My Score | 9 / 10 |
Console Used | PC |
Antichamber... I don't even remember why we opened it. Dylan had, I think, gotten it from a Humble Bundle many year ago. And we played it, or rather I played it and Dylan fell to the madness of sleep deprived fatigue. But we had such a blast playing the game that we went back to play it again, to try to finish it. I don't remember if either of us ever did, but we definitely made a large amount of progress. I really like this game, not only because I like puzzle games, but that this game was non-euclidean. It kind of had the confusion of text-based adventure game map confusion but with visuals. There was also a Metroidvania aspect to the game which was very satisfying. And thinking about it, since it was non-euclidean, it was impossible to know where the goal lay, you just have to roam while trying to connect the plethora of pathways and movement tricks.